Svět se zblázdnil — a my s ním. Nebo pokud ne my, tak alespoň velká část bojovkářů na světě. DiveKick, původně hříčka pro pobavení, se totiž usídlil na turnajích a v kompetetivní scéně.

Toho si jsou vědomi i autoři z Iron Galaxy Studio, proto připravují vydání patche, který hru značně vyrovná a vylepší. Jeho vydání plánují “hned po SoCal Regionals” (tedy na začátkem příštího měsíce) a podle jejich slibů se můžeme těšit na minimálně jednu novou postavu, minimálně jednu novou arénu a spoustu oprav a vylepšení. Nová verze se bude jmenovat DiveKick Additional Edition.

Celkový seznam změn najdete dál v novince.

General Changes

  • Traditional menu mode added. Can control menus with d-pad instead of two-button mode, though the latter will still be available.
  • Blind select for characters and gems has been added to ranked play.

Bug Fixes

  • The game now pauses when a controller is unplugged and replugged during gameplay.
  • The game no longer unpauses when a controller is connected when the pause screen is active.
  • Menu sound effect now only plays once when entering any mode from the main menu.
  • The game no longer prompts the player to set their kick and dive buttons since two-button naviation is no longer the default method of navigation.
  • The player is now able to go back to the main menu after entering either story or versus mode.
  • Various sound effects and audio that were missing have been restored.

System Change

  • Style gem bonus is now 15%, up from the original 10%. Dive gem bonus remains at 6% and Kick gem at 12%.

Character Changes

Uncle Sensei

  • Super Jump (ground special) velocity increased by 8%.
  • Using Stance Dance (air special) to cancel one kick into another now adds velocity to each successive kick. All velocities return to normal when he touches the ground.
  • Kickfactor speed buff is now 12% lower.


  • Stream’s Glitch Pop sound effect no longer plays when there is a round time out.
  • Can now launch a second Flame Bait (air special) even if another is already active on screen. Doing so will cancel the existing Flame Bait. You can still only use one Flame Bait per jump.
  • Some instances of buffering bugs that caused unwanted special moves have been fixed.
  • Stream can now turn invisibility off manually by using Spooby PLS (ground special) again.
  • In Kickfactor, Stream no longer gets any speed buff. Instead, taking any basic action (jump, back jump, double jump, air back jump, or kicking) will summon a Mini Monster Missile. This can be done every 90 frames (1.5 seconds) during Kickfactor. His Kickfactor duration is now 10 seconds.

Dr. Shoals

  • Shoals can now manually cancel Death From Above (air special) even if she doesn’t have enough meter to begin this move.
  • In Kickfactor, her speed bonus was removed. Instead, the startup time on both of her kicks is greatly decreased. Additionally, she gets the full 8 second Kickfactor duration now.
  • Fixed the “dropkick bug,” which caused her to fall normally from an un-ended Kicking 1st in the wrong pose, maintaining her attack.
  • Disallowed her from canceling landing recovery into Brilliant Escape (ground special) which allowed her to go bacwards.
  • Increased the cost per frame on maintaining Brilliant Escape about 200%.
  • Increased the startup time on both of her kicks by 1 frame each.


  • Fixed a camera bug that occurred when the round ended during a wall cling.
  • Feral Stance (ground special) builds meter about 200% faster.
  • Cornered Beast (air special) now sends Redacted toward the wall no matter where it is used from. If she makes it to the wall, it leaves her in a wall cling state that drains meter. Tapping dive from the cling lets her wall jump, tapping kick lets go.
  • Cornered Beast costs ~70% more meter.
  • Kickfactor speed buff is now 20% lower.


  • Dive can now cancel a kick at any time into Terminal Velocity (air special).
  • Terminal Velocity cost increased by 33%.
  • Kickfactor speed buff is now 20% lower.


  • YOLO Gem no longer makes his head grow at the start of the fight.
  • Timer Scam (ground special) pauses his own kickfactor meter, but his opponent’s will continue to drain.
  • Jefailey can now cancel a kick at any time into Disqualified (air special).
  • Jump velocity increased 5%.
  • Jefailey’s gravity rating now decreases 25% more than before per head size increase.
  • Builds meter about 25% faster.


  • Party Starter (ground special) now bounces the opponent at a 33% higher velocity.
  • Meter gain reduced by ~9%.
  • Kickfactor speed buff is now 20% lower.

Mr. N

  • GTFO (ground special) moves ~30% faster.
  • The startup frames on GTFO are now invincible other than his head.
  • Mr. N can now cancel a kick at any time into Marneto (air special).
  • Secret double jump has 25% more velocity.
  • Kickfactor speed buff is now 16% lower.

The Baz

The Baz has essentially been removed from the game and replaced by New Baz. Think of him as a brand new character. Below, you’ll read about how The Baz transformed into New Baz.

  • Mighty Swing and Bazkousen have been swapped. Mighty Swing is now his normal kick button action and builds meter. Bazkousen is now his air special and costs meter.
  • The Baz can only use two mighty swings per jump.
  • Bazkousen now starts at a 40 degree angle, rotates 15% faster, and maxes out at a 105% degree angle
  • Baz’s Kickfactor is no longer invincible.
  • Kickfactor lasts the full 8-second duration and has speed bonus of 30%.
  • The Baz jumps higher. He also jumps farther and higher when using kickback.

Kung Pao

  • Kung can now cancel a kick at any time into Dimension Break (air special).
  • Meter gain rate is increased ~20%.
  • Kickfactor speed buff is now 25% lower.


  • Upkick (precision mode special) has ~33% more velocity.
  • Upkicks cost 20–40% more precision meter, but the auto drain on precision is much slower.
  • If you don’t use any upkicks, precision mode now lasts about 40 seconds.
  • Upkick attack boxes no longer go past Markman’s knee.
  • Decreased kickback distance by about ~8%.
  • The angle that Markman travels after using Feint (air special) has changed. He falls down much more sharply now.
  • Increased his Kick startup time by ~17%.
  • Kickfactor speed buff is now ~38% lower.
  • Kick speed is 9% slower.
  • EWGF is ~16% slower.
  • Item Dig (ground special) recovers 6 frames faster.


  • A few instances in which S-Kill could get stuck in various situations have been fixed.
  • Replaced his teleport jumps with normal jumps.
  • In Kickfactor, his speed buff has been removed. Instead, he gets his teleport jumps back for the duration. His Kickfactor mode now lasts 40 seconds. We call this Boss Mode.
  • Moved Parry (ground special) hitbox up about 50%. It now ends at the level of his elbow in this pose.
  • Increased the recovery time by 400% on his Parry, including a new frame of animation to show he is vulnerable.
  • When using a kickback or air kickback in Kickfactor, the teleport visual effect is rotated 90 degrees.


  • Kenny can now attack after Spirit Bullet Homing (air special) in all stances.
  • Kenny can now cancel a kick at any time into a spirit bullet homing.
  • Kenny’s Air Spirit Bullet sound effect now stops playing after the opponent is hit by the bullet.
  • S-Kill stance now behaves like the new S-Kill, including special Kickfactor.
  • Kenny can now mimic Stream’s new Kickfactor mode.
  • Kenny can now mimic Dr. Shoals’ new Kickfactor mode.
  • Kenny can now fire or place multiple Spirit Bullets (air and ground specials) on screen at the same time.
  • Other balance adjustments to characters’ base stats have carried over to Kenny.
  • The Baz stance has been removed. Kenny has no rope.
  • The base cost of Spirit Bullet Homing has increased by 50%.